Thursday, December 15, 2011

The Nerdy Side

To quote myself and all the gaming geeks out there:

"If I substitute three levels from my wizard/fighter/bard with two levels of warlock and one level of sorcerer, I should be able to increase my average damage output per round by approximately 1.45 points per swing"

Now substitute all the gaming terms with resistors and electronic jargon and you have yourself an engineer.

Friday, December 9, 2011

A Certain Creative Fanwork

Code Name: SHUFFLE
Gender: FEMALE
Power: KEYED COORDINATE EXCHANGE
Level: 3

She can "key" an object to one of her ten fingers, and exchange their positions by touching the correponding finger to the other. Teleported objects retain their momentum and direction. If the original object is heavily modified or damaged since time of 'keying', the teleportation will become unrealiable. Works on Organic and Inorganic, though the latter is prefarable due to lower variance.

She combines this power with throwing knives attached to ropes to effectively "jump-fly". She can also teleport keyed foes into horrible traps, or into a prison itself. Besides this she is a skilled acrobat and gymnast and a frighteningly skiled card-shark.

Her power, due to the simplicity of using "keyed" objects, consumes very little power and requires less concentration. Shuffle mostly relies on tricks, traps, and tranquilisers (poisons) in battle to defeat foes.

She has some training with a elephant gun for shooting foes from afar.

Code Name: CANDYMAN
Gender: MALE
Power: OBJECT-LINKED CLAIRVOYANCE (REFLECTIVE SURFACES)
Level: 3
SPOILER: His power is actually magic-based

He can 'link' two reflective or see through surfaces (usually glass) together as light-only portals. This translate into the ability to use any looking glass as a camera, linked to things like his glasses, his watch, the screen of his phone...etc.

Strength of link affects clarity of image and is limited by distance. At high levels of clarity it is possible for his image to appear in the glass being viewed through. To 'acquire' a surface he needs to have at least visual sight of it, though touch works better. Once acquired to touch he can look through it without trouble. It is not unusual for him to "sight hop" by using multiple reflective surfaces to gain visual of a normally closed off area.

He is not much of a front-line, usually supports his team with intel via comm links.

Code Name: RICOCHET
Gender: FEMALE
Power: PERFECT COLLISION
Level: 4

She can create a "field" around a particular object which results in "perfectly elastic" or "perfectly inelastic" collisions with all objects. Usually she employs this with metal balls to create barriers, injure opponents, or perform complex long range maestro-type attacks. She encloses a ball in a "perfectly elastic" field and drops the field millimetres from impact. To increase power she uses a specially modified ping-pong racket. She can also use the "perfectly elastic" field on her shoes for mobility, or a "perfectly inelastic" field to perform stunts like bullet catching (all energy is split between her and the bullet, so while she gets knocked back no penetration occurs. Blunt damage will still have an effect due to shock of impact, so if done improperly her bones will break)

She's the team's main power muscle and defense. While not the most tactically sound she is good at improvising on the battlefield.

Code Name: BLACKBOX
Gender: MALE
Power: HISTORY DRIVE (PSYCHOSCOPY)
Level: 3

He employs psychoscopy to download the entire "history" of an object. Effectively, this allows him to extract data from secured disks or thumbdrives as he needs simply find a point in the object's history when it was accessed or unsecured to "read" its contents. Doing so allows him to download information from almost anything, such as video feeds from a camera, or data from a computer. A major disadvantage of his power is that it is very time consuming to sort through an object's history. To overcome this, he can "download" information and "store" it for later reading. This consumes a lot of memory and energy, which is why he "forgets" all unneccessary information once the relevant data is found.

He can overclock this ability in a short time to temporarily gain complete knowledge and understanding of an object's history, the way it was used and its limitations. Doing so lets him use almost any device, weapon or tool with the skill of its previous owners. However as this knowledge is foreign to his mind the strain of utilizing this information to the max strains his mental stamina, and can be employed to a maximum of 10 minutes.

He uses a lesser version of this in his everyday life to speed read, pick up various skills and languages. As such he is a jack of all trades, and has skills in multiple kinds of fire arms and martial arts.

A negative side effect of his power is that he always seems somewhat distracted due to the mass of information clamouring inside his brain.

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Just some ideas running through my head from watching too much of a certain popular anime. I'll clean it up later.